
On the surface, most Fallout games are a little heavy on the grime and way too light on the pastels for my purposes, yeah, but the settlement building function offers some real potential. This is probably the first game I took a shot at rehabilitating.

Here, in true naturalist fashion, I present my field notes in the hope that we may go on to tame this new frontier together.įor ease of reading, I’ve rated each game on a scale of 10 ("basically Harvest Moon") to 1 ("probably some other game") based on such factors as neighborliness, color palette, and how cute and ranchable the animals are. And so began my ongoing personal quest to turn every game I own that is unfortunate enough to not be Harvest Moon into the farming simulation game they were always meant to be. Since then, I’ve filled the hole in my heart with the usual suspects, ( Stardew Valley, Rune Factory, and so on) until there was only one thing left to do: make my own Harvest Moon. Harvest Moon was about as wholesome as wholesome gets, my first videogame love, but as the days turned to years, we grew apart. Summer evenings spent hunched over my Game Boy SP, a pane of glass between me and nature’s suburban bounty as I tilled my little squares of land, pet my happy little chickens, and bribed a town’s worth of reticent heartthrobs into falling for my little blonde avatar, Pepper, with an onslaught of ores, animal products, and various culinary delights (but never cucumbers, ya’ gummy-mouthed fish-man). To this day, the jaunty static of the opening jingle to Harvest Moon: More Friends of Mineral Town brings me back to a simpler time.
